Player Character #1: Al-R-GEE-1
Appearance: Thin, athletic male, black curly hair, laid back attitude.
Service Group: HPD&MC
Credits: 83
Personal Equipment:
- Red reflec
- Laser pistol
- Red laser barrels (2)
- Teela-O-MLY mirror and good luck charm
- Toolbox
- Screwdriver
- Wire cutters
- Pilers
- Spool of wire
- Bottle of 20 Happ-I-QWK pep pills
Attributes/Skills:
|
|
Private Information
- Secret Society/Rank: Frankenstein Destroyers / 2
- Mutant Power(s): Teleport
- Background:
"Okay, I got the spotlight, where do you want it? Over in the corner? No problem, this is an algaecake-walk. I don't know why you're worried, it's not so heavy--"
*CRASH!*
"Whoops! Guess it wasn't as 'light' as I thought, heh!"
Life is short enough without getting bent out of shape about it. That's why you're so happy working in HPD&MC, developing comedy programs for the entire Complex and helping everyone loosen up. So you tend to make a few mistakes every now and then. Doesn't everybody? Besides, it's all small stuff anyway, no big deal.
The only thing that gets you down are those robots. They're all so logical, so unemotional, so ... boring. They really give you the creeps, worse than the Commies and the traitors. So when nobody else is watching, you do what you can to whack off those chrome domes, and those tips from your secret society sure come in handy. After all, once the boring, creepy robots are gone, all of Alpha can share in a good laugh.
- Role-playing Notes:
You're a carefree, easygoing kind of guy, always trying to be the life of the party. Grin constantly. Give pep pills to boring clones. Caution is for wimps. If something goes wrong, tell a few jokes and brush it off.
Player Character #2: Cyke-O-PTH-1 (registered mutant)
Appearance: Short husky male, frizzled light hair, suspicious look.
Service Group: Power Services
Credits: 56
Personal Equipment:
- Orange reflec
- Laser pistol
- Orange laser barrel (1)
- "Have you Hugged a Mutant Today?" button
- Geiger counter
- Wrench
- Thick jacket
- Jar of Frost-Y Cold Fun Snax
Attributes/Skills:
|
|
Private Information
- Secret Society/Rank: Psion / 1
- Mutant Power(s): Telekinesis (registered)
- Background:
"My fault? Whaddayamean, my fault? You're just picking on me because I'm a mutant, aren't ya? Yeah, that's right, you're a commie-loving bigot! Why, I outta just use my power and pop your head like a can of Fizz-Wizz! Don't push me, bub, or I'll do it!"
They're all the same. Just because you were born with freak mutant genes, everyclone gets to blame snafus and mistakes on you. Sure, The Computer says that as a registered mutant, you should be treated like any other citizen, but they never do. They'll walk over you any time, and you've got the footprints to prove it.
The only way to keep those mutant-haters off your case is to scare them. Only problem is that you really haven't figured out how to make your powers work right yet, so when the voices in your head offered to help you improve your skill, you agreed. The lessons have been helping a little; pretty soon, you'll be able to quiet the anti-mutants permanently.
- Role-playing Notes:
You're edgy and defensive about everything, especially anti-mutant sentiments. Always be willing to stand up for your rights; don't get pushed around, and don't let others hold you back. Threaten people who bother you often; your power may be unreliable now, but don't let them know that.
Player Character #3: Kawas-O-CKI-1
Appearance: Plain-looking oriental female, long straight black hair, sneer.
Service Group: Armed Forces
Credits: 216
Personal Equipment:
- Orange reflec
- Laser pistol
- Orange laser barrels (3)
- Force sword
- Concentrated rations (6)
Attributes/Skills:
|
|
Private Information
- Secret Society/Rank: Romantics / 1
- Mutant Power(s): Precognition
- Background:
"When you draw a squad of losers, you still have to go on patrol." That's what you said to yourself when you were reassigned to Troubleshooter detail. And this bunch is the biggest crowd of losers you've ever seen. Still, as long as they leave you alone and you can get your job done, there's no need to kill anyone. If nothing else, one of the bozos can get the "privilege" of being team leader -- let him burn when something goes wrong. As long as it's not a Red. A high-ranking clone is one thing, but a bootlicking vatslime is another.
The problem is that clones today are too soft and weak. Too busy eating Hot Fun and watching Teela-O-MLY to be efficient and lean. That's the big reason you joined the Romantics; they have access to those old training films, like "The Seven Sam-U-RAI" and "Amer-I-CAN Ninja". Once you advance a little more, they'll let you "borrow" them for study, and you'll be an even better threat to the commies and traitors.
- Role-playing Notes:
You're an emotionless, quiet, cynical loner who does her work with military precision. All you care about is getting your job done and staying out of trouble. You also adamantly refuse to take orders from lower-level clones; you have your pride, after all.
Player Character #4: Mark-R-PEN-1
Appearance: Thirtysomething male, small eyes, smug grin, thinning hair.
Service Group: CPU
Credits: 48
Personal Equipment:
- Red reflec
- Laser pistol
- Red laser barrel (1)
- Clipboard and pen
- Bag of CruncheeTyme Classic snack chips
- Comb
- Hand mirror
Attributes/Skills:
|
|
Private Information
- Secret Society/Rank: None
- Mutant Power(s): Matter Eater
- Background:
"Of course it didn't work! You didn't follow my instructions. Look, right here, step 58, subparagraph C, the footnote clearly says that you shouldn't press the button when the reactor is on. Dummy! How do you expect to leave your 'mark' with the Computer if you don't listen to me?"
Ah, the burden of genius. To come up with brilliant plans and have then blotched by incompetents. Still, you try. Maybe these Troubleshooters you're with will be more appreciative of your skills. And if you can become Team Leader, you're sure you can get them to work more efficiently. Meanwhile, you can win them to your side by using your cunning wit and natural charm.
What you don't understand is how the Computer misses the signs of treason that are everywhere. Your supervisor, for instance, clearly looks like a traitor, and his last memo was obviously a coded note to indoctrinate you into a secret society. You weren't fooled, though; you're keeping out of those groups, and when you get enough proof, you'll report him.
- Role-playing Notes:
You're completely confident in everything you say or do, because you know that you're never wrong. You're also convinced that schemes and plots are everywhere; use the slightest sign of misconduct to build a case of treason against other clones. Tell bad jokes often.
Player Character #5: Vide-O-GME-1
Appearance: Thin male, looks rumpled. Large googly eyes, easily distracted.
Service Group: R&D
Credits: 60
Personal Equipment:
- Orange reflec
- Laser pistol
- Orange laser barrels (2)
- LNX Portable Happy Citizen Entertainment Unit (experimental)
- LNX carrying case and game tapes
- Can of Bouncy Bubble Beverage
Attributes/Skills:
|
|
Private Information
- Secret Society/Rank: Computer Phreaks / 2
- Mutant Power(s): Levitation
- Background:
By now, you're used to ignoring the odd looks you get whenever you pull out your LNX Portable Happy Citizen Entertainment Unit. It may seem strange to be playing "Vulture Pilot" or "Commie Combat" all daycycle, but it's your job. After all, as the latest experimental R&D project, you must test it, right?
When they're not looking, however, that's when you really go to work. Your distracted facade keeps others from suspecting that you're one of IntSec's top agents. The LNX can record everything that you see, and you've used its editing features to build cases against traitors in your midst. After all, no one who laughs at an IntSec agent can get away with that.
And the truth is, you do enjoy playing with the machine. Too much time is wasted waiting for one thing or another, and playing games help pass the time. You joined the Computer Phreaks in hopes of learning enough to someday write games by yourself, but after that, you'll bust them for treason...
- Role-playing Notes:
You look like a self-absorbed gaming nut because you are a self-absorbed gaming nut, albeit with hidden authority. Use the LNX constantly, both to keep yourself amused and to record everything. The LNX works like an audio/video multicorder with advanced editing features. You can switch between "play" mode and "record/edit" mode with a secret button combination.
Player Character #6: Watt-R-FAL-1
Appearance: Slightly overweight female, black hair, pouty lips, mildly resentful.
Service Group: PL&C
Credits: 175
Personal Equipment:
- Red reflec
- Red cap
- Laser pistol
- Red laser barrels (2)
- Thermos bottle filled with Liquid Cold Fun
- Chapstick
- Protective Goggles
Attributes/Skills:
|
|
Private Information
- Secret Society/Rank: Anti-mutant / 2
- Mutant Power(s): Adrenalin Control
- Background:
Another daycycle, another job. This time you're stuck with the Troubleshooters, though you have no idea why. It doesn't matter, though, since it's an excuse to get away from the PL&C offices. It's bad enough being a peon instead of the one in charge. What makes it worse is that your supervisor is always on your case, spelling out your tasks in mind-numbing detail. It's your job, and you know how to do it. So what if your way is different? It should work anyway.
It's probably those vatslime mutants. They're everywhere, you know, and maybe one of them zapped your boss and made him into a nosy busybody. Good thing you joined that bunch of mutant haters; it makes you feel a little safer to know that you're not alone, and maybe you'll learn some tricks to someday save your brain. After all, a brain is a terrible thing to get wasted.
- Role-playing Notes:
You're a cog in the Alpha Complex machinery who wonders why she's relegated to such menial roles. Complain about it constantly. You hate mutants with a vengence, just as much as you hate people telling you how to do your job.
Recent comments
1 week 2 days ago
1 week 2 days ago
1 week 3 days ago
6 weeks 2 days ago
6 weeks 3 days ago