The following paper traces the movement of the "Pokemon" phenomenon from its origins in the Japanese market to its introduction into the United States and beyond.
Yes, it's time to venture into the dungeon again. Corridors of stone. Fearsome beasts with fang and claw. Another day, another gold piece. Ho hum. It sounds like it's about time to liven up your gamemaster's expeditions a bit.
You see what this has become? It's not just a trivial game to be played in an idle moment, this is a genuine battle of good versus evil. It has nothing to do with Star Wars or Jedi Knights or any of the fluff that surrounds the game's mechanics. I played by the 'rules' and he didn't, that makes me the 'good' guy and him the 'baddie', but this is real, in the sense that there's no telling who's going to win out here.
An adventure module for the Paranoia role-playing game
Here it is -- "Just Because You're Paranoid...", my never-before-seen adventure for the Paranoia RPG. Paranoia Game Masters are welcome to use this adventure as they see fit -- as long as I'm credited as the author, feel free to hose your players with it.
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