From Interactive Entertainment Design, April 1996
By Chris Crawford
...computer games are dead. The dying has been a long time coming, but it's here now. Yes, I realize that you don't see the indicators as clearly as I think I do; a cursory examination shows an apparently healthy patient. But let me show you how to look more closely at the organism, how to smell the ketotic breath, the asymmetric iris that are sure signs of inevitable death.
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